One game,
start to finish

MusabaQa is the part of the group chat that never works: the list, the teams, the score, and who was actually any good.

  1. The clubA club is your regulars — the same fifteen or twenty people, kept in one place instead of scrolled past. Most clubs are private. You get in on a link from somebody who already plays.
  2. The gameAn organiser opens a game: the night, the pitch, how many can play and what it costs a head. That produces one link to put in the group chat.
  3. The listThe link puts people straight on the list, and it closes at the number the pitch holds. Anyone the organiser invited, and anyone held over from last week, is already on it. Everyone after that is a reserve, and reserves move up on their own the moment somebody drops out. Nobody counts thumbs-up emojis.
  4. The teamsWhen the list is set, one tap draws the sides. The draw uses how good they say they are, what their clubmates have rated them and what the results say — wins and draws. Goalkeepers are spread first, then the sides are made as even as they can be. Drag anyone across if you disagree.
  5. The resultAfter the game somebody puts the score in. It goes on the club's table and on every player's record, so nobody has to remember it on Monday.
  6. The awardThe organiser can crown a man of the match, and it goes on the shareable card and the record. Rating a teammate exists too — on their profile, private and always optional. Nobody's number is ever shown.

That is all of it. Nothing to pay, nothing to install.